Bleed, Damage, Debuff and Self Healing effects all make it a pretty well-rounded skill. Gravity Leap may have the shortest list of mods, but has a diverse enough set to allow it to be strong in several possible builds. Golem increases your Resistance by 33% while active. While Golem is active, incoming bullets have a chance of be reflected back at the enemy. Increases Golem’s duration and applies a shorter duration of the skill on allies. Pulses occur every 2 seconds.Įach kill while Golem is active extends its duration by 1.5 seconds. Golem spawns radial pulses that inflict Bleed in a small radius. With access to high duration and the ability to extend it through kills, it’s best to not sleep on it. Golem may not have the most diverse set of mods, but it does have potential as a strong support skill. Hitting enemies with Earthquake will steal a portion of their Armor. Hitting an enemy increases your armor for a short time, can stack up to 10 times.Įarthquake Permanently reduces the Armor of the enemies that are hit.Įarthquake will inflict Bleed on enemies it hits.Īllows a second cast of Earthquake before starting its cooldown period.įound on: Legendary Armor, Seimic Commander’s BootsĮach enemy killed by Earthquake will restore 10% Health to all allies in a 20 meter radius. The Armor mod has potential to be useful for the Warden branch of the Skill Tree. There is some utility in bonus armor and a team heal, but very limited. EarthquakeĮarthquake being a basic damage skill has mods that reflect that, being mostly damage increases. Note: The current information on Tiers and Drop Info below may be incomplete and will be updated as information becomes available. Regardless of the path you choose, the Devastator is up for the job. If desired, they can also be used to lean even further into its ability to tank and become an absolute juggernaut on the battlefield. Mods help this class diverge from it’s inherently tanky nature. Notes: Best used for grouping enemies for focused bursts of damage, works well with any branch of the Skill Tree. Tags: Kinetic, Bleed | Earned at level 22. The obelisk will then explode dealing damage to enemies in the radius. Encase a target in stone, inflicting Bleed and pulling enemies in a small radius towards the created obelisk.
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